- game() - Method in class GameLoop
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Play the game until someone wins
- gameAction - Variable in class Cluedo
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- GameAction(String, String, Class<? extends SwingWorker<Void, Void>>) - Constructor for class Cluedo.GameAction
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- GameLoop - Class in <Unnamed>
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Class to handle all the game logic in Cluedo.
- GameLoop(KripkeModel, PrintStream, Player...) - Constructor for class GameLoop
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Create a new loop using the given model and PrintStream.
- GameLoop(KripkeModel, Player...) - Constructor for class GameLoop
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Create a new loop using the given model
- GameLoop(KripkeModel, PrintStream) - Constructor for class GameLoop
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Create a new loop for the given model and PrintStream
- GameLoop(Dealing, PrintStream, Player...) - Constructor for class GameLoop
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Create a new loop for the given dealing, players and PrintStream
- GameLoop(Dealing, int, PrintStream) - Constructor for class GameLoop
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Create a new loop using the given dealing of cards, number of players
and PrintStream
- GameLoop(Dealing, int) - Constructor for class GameLoop
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Create a new loop using the given dealing of cards, number of players
- GameLoop(PrintStream) - Constructor for class GameLoop
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Create a new loop using a random dealing of cards and PrintStream
- GameLoop() - Constructor for class GameLoop
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Create a new loop using a random dealing of cards.
- GameWorker() - Constructor for class Cluedo.GameWorker
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- get(Integer) - Method in class StateDealingMap
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- getAccusation() - Method in class StrategySet
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- getAccusationStrategy() - Method in class Player
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Get the AccusationStrategy played
- getAgents() - Method in class AbstractPlayer
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Get the number of agents playing in this game
- getAgents() - Method in class CommonKnow
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- getAgents() - Method in class EveryKnows
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- getAgents() - Method in interface GroupKnow
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Get the agents this operator works over
- getAgents() - Method in class ImplicitKnow
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- getAgents() - Method in class KripkeModel
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- getAgents() - Method in class Table.Initializer
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- getCard(int) - Method in class CardSet
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Get a specific card in this CardSet
- getCard() - Method in class PropVar
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Get the card this propositional variable is about.
- getCardCategories() - Method in class AbstractPlayer
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The number of card categories this agent knows of
- getCards() - Method in class CardSet
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Get the cards in this CardSet
- getCardsForCategory(int) - Method in class AbstractPlayer
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The number of cards for a certain category this agent knows of
- getCategories() - Method in class Dealing
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- getCategories() - Method in class Table.Initializer
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- getCategory() - Method in class Card
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Get the category of this card
- getConjuncts() - Method in class And
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Returns an array of the conjuncts
- getDealing() - Method in class DealingState
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- getDealing() - Method in class GameLoop
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Get the dealing in state 0 for this GameLoop
- getDealing(int) - Method in class KripkeModel
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- getDealing() - Method in class Table
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- getDealing() - Method in class Table.Initializer
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- getDisjuncts() - Method in class Or
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Get the disjuncts in this disjunction
- getEliminatedPlayers() - Method in class GameLoop
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- getFormula() - Method in class CommonKnow
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- getFormula() - Method in class EveryKnows
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- getFormula() - Method in interface GroupKnow
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Get the formula this operator works over
- getFormula() - Method in class ImplicitKnow
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- getHand() - Method in class Player
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Get the Hand of the agent
- getNumber() - Method in class AbstractPlayer
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The agent number for this agent
- getNumber() - Method in class Card
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Get the number of this card
- getNumber() - Method in class Player
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Get the number of the agent in the model
- getOptions() - Static method in class AccusationStrategy
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Get the different types of AccusationStrategy
- getOptions() - Static method in class ResponseStrategy
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Get the different types of ResponseStrategy
- getOptions() - Static method in class SuspicionStrategy
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Get the different types of SuspicionStrategy
- getPlayer() - Method in class PropVar
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Get the player that the propositional variable is about.
- getPlayers() - Method in class GameLoop
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Get the players in this game
- getPlayers() - Method in class Table
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- getPrevious() - Method in class DealingState
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- getReachableStates(Integer, Set<Integer>) - Method in class KripkeModel
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- getReachableStates(Integer, Integer) - Method in class KripkeModel
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- getReachableStatesForAll(Integer, Set<Integer>) - Method in class KripkeModel
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- getResponse() - Method in class StrategySet
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- getResponseStrategy() - Method in class Player
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Get the ResponseStrategy played
- getRound() - Method in class GameLoop
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Get the number of the current round
- getStrategies() - Method in class Player
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Get the strategies played by this agent
- getStrategies() - Method in class Table
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- getStrategies() - Method in class Table.Initializer
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- getStrategy() - Method in class AccusationStrategy
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Get the strategy played
- getStrategy() - Method in class PlayableAccusationStrategy.AccusationGUI
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- getStrategy() - Method in class PlayableSuspicionStrategy.SuspicionGUI
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- getStrategy() - Method in class ResponseStrategy
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Get the strategy played
- getStrategy() - Method in class SuspicionStrategy
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Get the strategy played
- getSuspicion() - Method in class StrategySet
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- getSuspicionStrategy() - Method in class Player
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Get the SuspicionStrategy played
- getValuation(int) - Method in class StateDealingMap
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- GroupKnow - Interface in <Unnamed>
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Interface for Knowledge operators over groups