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S

saveInput() - Method in class Table.Initializer.StrategiesPanel.StrategyPanel
 
sdMap - Variable in class KripkeModel
 
set(int...) - Static method in class FormulaTester
 
set(int...) - Method in class GameLoop
Create a set of agents
set - Variable in class MemoizationFormula
 
setAccusation(AccusationStrategy) - Method in class StrategySet
 
setBusy(boolean) - Method in class Cluedo
 
setDefaultDealing() - Method in class Table.Initializer
 
setDefaultStrategies() - Method in class Table.Initializer
 
setEnabledButtons(boolean) - Method in class Cluedo
Set whether or not the buttons should be enabled
setRandomDealing() - Method in class Table.Initializer.RandomButton.RandomListener
 
setRandomStrategies() - Method in class Table.Initializer.RandomButton.RandomListener
 
setResponse(ResponseStrategy) - Method in class StrategySet
 
setSuspicion(SuspicionStrategy) - Method in class StrategySet
 
showNotReady() - Method in class Table.Initializer.DealPanel
 
shuffle(int[]) - Method in class Strategy
Shuffles an array
simpleStrategy(Player, CardSet, CardSet, int) - Method in class ResponseStrategy
The simple strategy: if the agent knows the other agent knows one of the cards, show that one, else, choose a random card
simplify() - Method in class Formula
Simplify a Formula for easier evaluation
simplify() - Method in class Neg
 
simplify() - Method in class Or
Simplify this formula by checking if it is a disjunction of Common/General/Implicit knowledge for a group of agents
size() - Method in class CardSet
Get the number of cards in this CardSet
size() - Method in class StateDealingMap
 
skip - Variable in class GameLoop
 
StateDealingMap - Class in <Unnamed>
Maps states to valuations.
StateDealingMap(Dealing, int) - Constructor for class StateDealingMap
Builds a StateDealingMap with all possible dealings.
states - Variable in class KripkeModel
 
step() - Method in class GameLoop
Play one turn of the game for the current player
stepAction - Variable in class Cluedo
 
StepWorker() - Constructor for class Cluedo.StepWorker
 
StrategiesListener(JButton) - Constructor for class Table.Initializer.StrategiesPanel.StrategiesListener
 
strategiesPanel - Variable in class Table.Initializer
 
StrategiesPanel() - Constructor for class Table.Initializer.StrategiesPanel
 
strategy - Variable in class AccusationStrategy
 
strategy(Player) - Method in class AccusationStrategy
the accusation strategy to be played
strategy - Variable in class PlayableAccusationStrategy.AccusationGUI
 
strategy(Player) - Method in class PlayableAccusationStrategy
The user is asked whether he/she wants to play this strategy manually.
strategy(Player, CardSet, CardSet, int) - Method in class PlayableResponseStrategy
If there are multiple responses possible, the user is asked whether he/she wants to play this strategy manually.
strategy(Player) - Method in class PlayableSuspicionStrategy
The user is asked whether he/she wants to play this strategy manually.
strategy - Variable in class PlayableSuspicionStrategy.SuspicionGUI
 
strategy - Variable in class ResponseStrategy
 
strategy(Player, CardSet, CardSet, int) - Method in class ResponseStrategy
The strategy function for responses
Strategy - Class in <Unnamed>
Superclass that implements strategies
Strategy() - Constructor for class Strategy
 
strategy - Variable in class SuspicionStrategy
 
strategy(Player) - Method in class SuspicionStrategy
The suspicion strategy to be played
StrategyPanel(int) - Constructor for class Table.Initializer.StrategiesPanel.StrategyPanel
 
strategyPanels - Variable in class Table.Initializer.StrategiesPanel
 
strategyReady - Variable in class PlayableAccusationStrategy.AccusationGUI
 
StrategySet - Class in <Unnamed>
 
StrategySet() - Constructor for class StrategySet
 
StrategySet(SuspicionStrategy, ResponseStrategy, AccusationStrategy) - Constructor for class StrategySet
 
strategySets - Variable in class Table.Initializer
 
strategySets - Variable in class Table
 
sum(int[]) - Method in class Table.Initializer.DealPanel
 
suspect() - Method in class Player
the suspect function, determines if a suspicion is pronounced
suspicion - Variable in class Player
 
suspicion - Variable in class StrategySet
 
suspicionBox - Variable in class Table.Initializer.StrategiesPanel.StrategyPanel
 
suspicionCheckBox - Variable in class Table.Initializer.StrategiesPanel.StrategyPanel
 
SuspicionGUI(Player) - Constructor for class PlayableSuspicionStrategy.SuspicionGUI
 
SuspicionListener(JButton) - Constructor for class PlayableSuspicionStrategy.SuspicionGUI.SuspicionPanel.SuspicionListener
 
SuspicionPanel(Player) - Constructor for class PlayableSuspicionStrategy.SuspicionGUI.SuspicionPanel
 
SuspicionStrategy - Class in <Unnamed>
Class for Suspicion Strategies
SuspicionStrategy() - Constructor for class SuspicionStrategy
The default constructor.
SuspicionStrategy(String) - Constructor for class SuspicionStrategy
The constructor.
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