- deal(int, int, int) - Method in class Dealing
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This function alters this Dealing instance, where dealTo returns a copy of itself in which the specified card has been dealt to the specified player
- deal(int, Card) - Method in class Dealing
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This function alters this Dealing instance, where dealTo returns a copy of itself in which the specified card has been dealt to the specified player
- dealCards(Dealing) - Method in class KripkeModel
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Updates the Kripke model so that all agents know what cards they have been dealt
- dealCardTo(int, DealingState) - Method in class StateDealingMap
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- Dealing - Class in <Unnamed>
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A Dealing contains the information about which cards are held by whom and which
cards are in the envelope.
- Dealing(int[][]) - Constructor for class Dealing
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- Dealing(int[]) - Constructor for class Dealing
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Empty valuation with a specified size (empty means every card belongs to no one (-1)).
- Dealing(Dealing) - Constructor for class Dealing
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- dealing - Variable in class Dealing
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- dealing - Variable in class DealingState
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- dealing - Variable in class Table
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- dealing - Variable in class Table.Initializer
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- dealingReady - Variable in class Table.Initializer
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- DealingState - Class in <Unnamed>
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A class that represents a specific moment during the dealing.
- DealingState(Dealing, Card) - Constructor for class DealingState
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- dealNCardsTo(int, Dealing, int) - Method in class StateDealingMap
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Wrapper function
- dealNCardsTo(int, DealingState, int) - Method in class StateDealingMap
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- dealPanel - Variable in class Table.Initializer
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- DealPanel() - Constructor for class Table.Initializer.DealPanel
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- dealTo(int, int, int) - Method in class Dealing
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- DefaultButton() - Constructor for class Table.Initializer.DefaultButton
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- DefaultListener(Table.Initializer.DefaultButton) - Constructor for class Table.Initializer.DefaultButton.DefaultListener
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- defaultSettings() - Method in class Table.Initializer
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- defaultStrat(Player) - Method in class AccusationStrategy
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Default Strategy: if an agent knows all cards in the envelope, they will make an accusation
- defaultStrat(Player) - Method in class SuspicionStrategy
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The default strategy: suspect cards you do not yet know
- defaultStrategy(CardSet, CardSet) - Method in class ResponseStrategy
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The default strategy: if the agent has multiple cards, show a random one
- defButton - Variable in class Table.Initializer.DefaultButton.DefaultListener
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- doesConsider(Formula) - Method in class AbstractPlayer
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Check to see if this agent considers a formula possible
- doesKnow(Formula) - Method in class AbstractPlayer
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Check to see if this agent knows a formula
- doInBackground() - Method in class Cluedo.GameWorker
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- doInBackground() - Method in class Cluedo.NewGameWorker
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- doInBackground() - Method in class Cluedo.RestartWorker
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- doInBackground() - Method in class Cluedo.RoundWorker
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- doInBackground() - Method in class Cluedo.StepWorker
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- done() - Method in class Cluedo.GameWorker
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- done() - Method in class Cluedo.NewGameWorker
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- done() - Method in class Cluedo.RestartWorker
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- done() - Method in class Cluedo.RoundWorker
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- done() - Method in class Cluedo.StepWorker
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- done - Variable in class GameLoop
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- done - Variable in class PlayableAccusationStrategy.AccusationGUI.AccusationPanel.AccusationDoneListener
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- done - Variable in class PlayableSuspicionStrategy.SuspicionGUI.SuspicionPanel.SuspicionListener
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