- rand - Variable in class Dealing
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- rand - Variable in class Table.Initializer.RandomButton
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- RandomButton() - Constructor for class Table.Initializer.RandomButton
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- randomButton - Variable in class Table.Initializer.RandomButton.RandomListener
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- randomDealing(int, int, ArrayList<Card>) - Method in class Dealing
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- randomize(int) - Method in class Dealing
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Returns a random dealing to the specified number of agents
- RandomListener(Table.Initializer.RandomButton) - Constructor for class Table.Initializer.RandomButton.RandomListener
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- relations - Variable in class KripkeModel
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- Relations - Class in <Unnamed>
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- Relations(KripkeModel) - Constructor for class Relations
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Initialises a relation matrix in which all possible relations are present.
- Relations(Relations) - Constructor for class Relations
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Makes a deep copy
- reOrganize() - Method in class Table.Initializer.CardPanel
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- reOrganize() - Method in class Table.Initializer.DealPanel
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- reOrganize() - Method in class Table.Initializer.EnvelopePanel
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- reOrganize() - Method in class Table.Initializer.StrategiesPanel
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- response - Variable in class Player
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- response(CardSet, int) - Method in class Player
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the response function, determines if a response is to be made
- response - Variable in class StrategySet
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- responseBox - Variable in class Table.Initializer.StrategiesPanel.StrategyPanel
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- responseCheckBox - Variable in class Table.Initializer.StrategiesPanel.StrategyPanel
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- ResponseStrategy - Class in <Unnamed>
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Class for Response Strategies
- ResponseStrategy() - Constructor for class ResponseStrategy
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The default constructor.
- ResponseStrategy(String) - Constructor for class ResponseStrategy
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The constructor.
- restartAction - Variable in class Cluedo
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- RestartWorker() - Constructor for class Cluedo.RestartWorker
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- riskStrat(Player) - Method in class AccusationStrategy
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A risky strategy: if an agent holds only two cards as possible,
and knows all the rest, make a guess so someone can not win before you
- round - Variable in class GameLoop
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- round() - Method in class GameLoop
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End this round of the game
- roundAction - Variable in class Cluedo
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- RoundWorker() - Constructor for class Cluedo.RoundWorker
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- runClass - Variable in class Cluedo.GameAction
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